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<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Standalone Modes</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/enable3d/enable3d.framework.0.22.0.min.js"></script>
  </head>

  <body>
    <div id="info-text">Using enable3d in Standalone Mode</div>
    <script>
      const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super('MainScene')
        }

        init() {
          console.log('init')

          this.renderer.setPixelRatio(1)
          this.renderer.setSize(window.innerWidth, window.innerHeight)
        }

        preload() {
          console.log('preload')
        }

        create() {
          console.log('create')

          // set up scene (light, ground, grid, sky, orbitControls)
          this.warpSpeed()

          // enable physics debug
          this.physics.debug.enable()

          // position camera
          this.camera.position.set(10, 10, 20)

          // blue box
          this.box = this.add.box({ y: 2 }, { lambert: { color: 'deepskyblue' } })

          // pink box
          this.physics.add.box({ y: 10 }, { lambert: { color: 'hotpink' } })

          // green sphere
          const geometry = new THREE.SphereGeometry(0.8, 16, 16)
          const material = new THREE.MeshLambertMaterial({ color: 0x00ff00 })
          const cube = new THREE.Mesh(geometry, material)
          cube.position.set(0.2, 3, 0)
          this.scene.add(cube)
          // add physics to an existing object
          this.physics.add.existing(cube)
        }

        update() {
          this.box.rotation.x += 0.01
          this.box.rotation.y += 0.01
        }
      }

      PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene], antialias: true }))
    </script>
  </body>
</html>
